Whenever a player crafts equipment, the resulting item is always random. Nor does it require the spending of points that might otherwise be spent on skills, and it provides XP and Spirit each time something is crafted (as in other games, negligible amounts). Any character class in Perfect World may craft items provided they meet the requirements. Unlike most games, Perfect World’s crafting feature is not limited only to a select few characters or character class. There may be (still needs confirmation) another small benefit to Crafting worth noting: free gear is given to so-called "Pill Babies": when the Codes to advance a character to level 95 and/or 100 are released, those rewards often include free armor that is well on the path to ultimate armor, and if that gear can be crafted (still untested), then it must be by the character themselves, as the armor and weapons obtained that way cannot be traded. ![]() ironically, Crafting's ability to take armor and weapons and accessories apart ( Decomposing them) is about as useful as putting them together. However, players may well decide to level crafting simply because of its potential for giving them a neverending supply of Chi and Celestones for upgrading weapons and armor got elsewhere, such as Dungeon Gear. That said, players could always hire a crafter to make the ultimate gear, and the new level 17 weapons from the Homestead are a different proposition. The benefits of crafting are far too great for a player to ignore, and extend to things other than even the ultimate armor and weapons. Perfect World boasts quite a robust crafting feature, which holds its own against gear obtained from kills and quests, allowing players to craft even endgame equipment in the Perfect World.
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